Bypassing Unity Undo System's Memory Limitation
An insight for bypassing Unity's undo system's limitation when editing large terrains, via Harmony.
1143 words
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6 minutes
Loading Raw 3D Models in Runtime
An insight for loading 3D models in Unity using the gltf format in runtime.
450 words
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2 minutes
Pixel Perfect Outline in Lo-Res
Learn how to create pixel perfect outline for Unity games using screen space edge detection, while taking transparent objects into account.
1496 words
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7 minutes
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Multi-pass Convolution with Shader Graph
In this article I will demonstrate how to use Custom Render Texture and Shader Graph to achieve multi pass convolution - effect like gaussian blur, edge detection, etc.
581 words
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3 minutes
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Irregular Puzzles
Building a puzzle game that simulates putting together shredded paper pieces can be tricky, especially when dealing with merging and moving pieces. In this post, I share my approach to implementing a drag-and-drop system, managing piece merging, and handling the puzzle completion logic in Unity.
1488 words
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7 minutes
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Weapon Trail
Creating a weapon trail effect in 3D is far more complex than in 2D, especially when considering how the slash plane changes based on animation. In this post, I’ll share a method I used to generate 3D weapon trails in Unity using mesh generation and interpolation techniques.
1425 words
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7 minutes
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